# Melee Config
# Builtin Configuration
This is the builtin configuration for the melee config directory.
karambit:
name: "&9Karambit"
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Durability: &f<Durability>'
material: GOLD_SWORD
nbt:
key: "mtcustom"
value: "knife1"
damage: 6
cooldown: 1
grabCooldown: 1
actionType: DAMAGE
lama_pickaxe:
name: "&9Lama Pickaxe"
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Durability: &f<Durability>'
material: GOLD_SWORD
nbt:
key: "mtcustom"
value: "lama_pickaxe"
damage: 5
cooldown: 1
grabCooldown: 1
actionType: DAMAGE
knuppel_birch:
name: "&9Knuppel Birch"
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Durability: &f<Durability>'
material: FERMENTED_SPIDER_EYE
nbt:
key: "mtcustom"
value: "knuppel_birch"
damage: 6
cooldown: 1
grabCooldown: 1
actionType: DAMAGE
zakmes:
name: "&9Zakmes"
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Durability: &f<Durability>'
material: WOODEN_SWORD
nbt:
key: "mtcustom"
value: "zakmes"
damage: 5
cooldown: 1
grabCooldown: 1
actionType: DAMAGE
boksbeugel:
name: "&9Boksbeugel"
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Durability: &f<Durability>'
material: WOODEN_SWORD
nbt:
key: "mtcustom"
value: "boksbeugel"
damage: 4
cooldown: 1
grabCooldown: 1
actionType: DAMAGE
# name
Type: STRING
Explanation: This is the name of the melee item.
# lore
Type: LIST
Explanation: This is the lore of the melee item.
# hideItemFlags
Type: BOOLEAN
Default: true
Explanation: This is a boolean that determines if the item should be hidden.
# material
Type: MATERIAL
(opens new window)
Explanation: This is the material of the melee item.
# nbt.key
Type: STRING
Explanation: This is the key of the nbt tag.
# nbt.value
Type: STRING
Explanation: This is the value of the nbt tag.
# customModelData
Type: INTEGER
Explanation: This is the custom model data of the melee item.
# damage
Type: INTEGER
Explanation: This is the damage the melee item does.
# cooldown
Type: DOUBLE
Explanation: This is the cooldown of the melee item. This is in seconds.
# grabCooldown
Type: DOUBLE
Explanation: This is the cooldown of the melee item when it is grabbed. This is in seconds.
# actionType
Type: STRING
Explanation: This is the action type of the melee item.
Values: DAMAGE (opens new window)