# Melee Config

# Builtin Configuration

This is the builtin configuration for the melee config directory.

machete:
  name: "&9Machete"
  lore:
    - '&7Durability: &f<Durability>'
  material: WOODEN_HOE
  customModelData: 1
  damage: 6
  cooldown: 1
  grabCooldown: 1
  actionType: DAMAGE
knife:
  name: "&9Knife"
  lore:
    - '&7Durability: &f<Durability>'
  material: WOODEN_HOE
  customModelData: 2
  damage: 5
  cooldown: 1
  grabCooldown: 1
  actionType: DAMAGE

# name

Type: STRING
Explanation: This is the name of the melee item.

# lore

Type: LIST
Explanation: This is the lore of the melee item.

# hideItemFlags

Type: BOOLEAN
Default: true
Explanation: This is a boolean that determines if the item should be hidden.

# material

Type: MATERIAL (opens new window)
Explanation: This is the material of the melee item.

# nbt.key

Type: STRING
Explanation: This is the key of the nbt tag.

# nbt.value

Type: STRING
Explanation: This is the value of the nbt tag.

# customModelData

Type: INTEGER
Explanation: This is the custom model data of the melee item.

# damage

Type: INTEGER
Explanation: This is the damage the melee item does.

# cooldown

Type: DOUBLE
Explanation: This is the cooldown of the melee item. This is in seconds.

# grabCooldown

Type: DOUBLE
Explanation: This is the cooldown of the melee item when it is grabbed. This is in seconds.

# actionType

Type: STRING
Explanation: This is the action type of the melee item.
Values: DAMAGE (opens new window)