# Weapons Config
# Builtin Configuration
This is the builtin configuration for the weapon config directory.
revolver:
name: '&8Revolver'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: revolver_fullmodel
damage: 8
headshotDamage: 13
range: 16
cooldown: 1
grabCooldown: 0.7
reloadTime: 1
maxAmmo: 5
ammunitionKeys:
- revolver_ammo
sound: minetopia.gunshotrevolver
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 2.0
knockbackAmount: 0.4
selfKnockbackAmount: 0.2
deserteagle:
name: '&8Desert Eagle'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: deserteagle_fullmodel
damage: 8
headshotDamage: 16
range: 16
cooldown: 1
grabCooldown: 0.7
reloadTime: 1
maxAmmo: 5
ammunitionKeys:
- deserteagle_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 2.0
knockbackAmount: 0.4
selfKnockbackAmount: 0.2
magnum44:
name: '&8Magnum 44'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: magnum44_fullmodel
damage: 2.5
headshotDamage: 6
range: 30
cooldown: 1
grabCooldown: 0.7
reloadTime: 1
maxAmmo: 8
ammunitionKeys:
- magnum44_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 2.0
knockbackAmount: 0.4
selfKnockbackAmount: 0.2
waltherp99:
name: '&8Walther P99'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: waltherp99_fullmodel
damage: 3
headshotDamage: 6
range: 30
cooldown: 1
grabCooldown: 0.7
reloadTime: 1
maxAmmo: 10
ammunitionKeys:
- waltherp99_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 2.0
knockbackAmount: 0.4
selfKnockbackAmount: 0.2
glock19:
name: '&8Glock 19'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: glock19_fullmodel
damage: 3.3
headshotDamage: 7
range: 30
cooldown: 1
grabCooldown: 0.7
reloadTime: 1
maxAmmo: 10
ammunitionKeys:
- glock19_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 2.0
knockbackAmount: 0.4
selfKnockbackAmount: 0.2
awg:
name: '&8AWG'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: awg_normal
damage: 3
headshotDamage: 6
range: 20
cooldown: 0.4
grabCooldown: 3
reloadTime: 1
maxAmmo: 15
ammunitionKeys:
- awg_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 0.9
knockbackAmount: 0.2
selfKnockbackAmount: 0.2
awp:
name: '&8AWP'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: awp
damage: 10
headshotDamage: 15
range: 100
cooldown: 3
grabCooldown: 3
reloadTime: 5
maxAmmo: 3
ammunitionKeys:
- awp_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 8
knockbackAmount: 0.5
selfKnockbackAmount: 0.5
scope:
enabled: true
mk14:
name: '&8MK14'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: mk14_scoped
damage: 7
headshotDamage: 10.5
range: 100
cooldown: 3
grabCooldown: 3
reloadTime: 5
maxAmmo: 3
ammunitionKeys:
- mk14_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 8
knockbackAmount: 0.5
selfKnockbackAmount: 0.5
scope:
enabled: true
ballista:
name: '&8Ballista'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: ballista
damage: 8
headshotDamage: 12
range: 25
cooldown: 3
grabCooldown: 1
reloadTime: 5
maxAmmo: 8
ammunitionKeys:
- ballista_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 8
knockbackAmount: 0.5
selfKnockbackAmount: 0.5
barett50:
name: '&8Barett50'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: barett50_normal
damage: 9
headshotDamage: 13
range: 25
cooldown: 3
grabCooldown: 1
reloadTime: 3
maxAmmo: 4
ammunitionKeys:
- barret50_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 6
knockbackAmount: 0.4
selfKnockbackAmount: 0.4
scope:
enabled: true
fad:
name: '&8FAD'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: fad
damage: 4
headshotDamage: 7
range: 20
cooldown: 0.4
grabCooldown: 2
reloadTime: 4
maxAmmo: 18
ammunitionKeys:
- fad_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 0.9
knockbackAmount: 0.2
selfKnockbackAmount: 0.2
m16a4:
name: '&8M16A4'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: m16a4_fullmodel
damage: 4
headshotDamage: 7
range: 20
cooldown: 0.4
grabCooldown: 2
reloadTime: 4
maxAmmo: 15
ammunitionKeys:
- m16a4_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 0.9
knockbackAmount: 0.2
selfKnockbackAmount: 0.2
m1a:
name: '&8M1A'
lore:
- '&6Officieel Minetopia Wapen.'
- ''
- '&7Ammo: &f<Ammo>&8/&f<MaxAmmo>'
- '&7Durability: &f<Durability>'
material: WOODEN_HOE
nbt:
key: mtcustom
value: m1a_ironsight
damage: 4
headshotDamage: 7
range: 20
cooldown: 0.4
grabCooldown: 2
reloadTime: 4
maxAmmo: 15
ammunitionKeys:
- m1a_ammo
sound: minetopia.gunshothard
reloadSound: minetopia.gunreloadhard
emptySound: minetopia.gunempty
recoilAmount: 0.9
knockbackAmount: 0.2
selfKnockbackAmount: 0.2
# name
Type: STRING
Explanation: This is the name of the weapon item.
# lore
Type: LIST
Explanation: This is the lore of the weapon item.
# hideItemFlags
Type: BOOLEAN
Default: true
Explanation: This is a boolean that determines if the item should be hidden.
# material
Type: MATERIAL
(opens new window)
Explanation: This is the material of the weapon item.
# nbt.key
Type: STRING
Explanation: This is the key of the nbt tag.
# nbt.value
Type: STRING
Explanation: This is the value of the nbt tag.
# customModelData
Type: INTEGER
Explanation: This is the custom model data of the weapon item.
# damage
Type: INTEGER
Explanation: This is the damage of the weapon.
# headshotDamage
Type: INTEGER
Explanation: This is the damage of the weapon when it is a headshot.
# range
Type: INTEGER
Explanation: This is the range of the weapon.
# minimumRange
Type: INTEGER
Explanation: This is the minimum range of the weapon.
# cooldown
Type: DOUBLE
Explanation: This is the cooldown of the weapon. This is in seconds.
# grabCooldown
Type: DOUBLE
Explanation: This is the cooldown of the weapon when it is grabbed. This is in seconds.
# reloadTime
Type: INTEGER
Explanation: This is the reload time of the weapon. This is in seconds.
# maxAmmo
Type: INTEGER
Explanation: This is the maximum ammo of the weapon.
# ammunitionKeys
Type: LIST
Explanation: This is the list of ammunition keys that the weapon uses.
# sound
Type: STRING
Explanation: This is the sound of the weapon.
# reloadSound
Type: STRING
Explanation: This is the reload sound of the weapon.
# emptySound
Type: STRING
Explanation: This is the empty sound of the weapon.
# soundVolume
Type: DOUBLE
Explanation: This is the volume of the sound.
# soundRange
Type: DOUBLE
Explanation: This is the range of the sound.
# recoilAmount
Type: INTEGER
Explanation: This is the recoil amount of the weapon.
# knockbackAmount
Type: INTEGER
Explanation: This is the amount of knockback the victim gets when they are hit by the weapon.
# selfKnockbackAmount
Type: INTEGER
Explanation: This is the amount of knockback the attacker gets when they shoot the weapon.
# scope.enabled
Type: BOOLEAN
Explanation: This is a boolean that determines if the weapon has a scope.
# scope.pumpkinBlurEnabled
Type: BOOLEAN
Explanation: This is a boolean that determines if the scope has a pumpkin blur effect.
# scope.amplifier
Type: INTEGER
Default: 8
Explanation: This is the amplifier of the scope.