# Throwables Config
# Builtin Configuration
This is the builtin configuration for the throwable config directory.
grenade:
name: "&9Grenade"
lore:
- '&8&oBe careful with this one! Might explode...'
material: IRON_INGOT
customModelData: 1
damage: 16
range: 5
fuseTime: 4
cooldown: 5
knockbackAmount: 0.5
actionType: EXPLOSIVE
molotov:
name: "&cMolotov"
lore:
- '&8&oBe careful with this one! Might explode...'
material: IRON_INGOT
customModelData: 2
fuseTime: 2
cooldown: 5
actionType: MOLOTOV
options:
duration: 3
flashbang:
name: "&9Flashbang"
lore:
- '&8&oBe careful with this one! Might explode...'
material: IRON_INGOT
customModelData: 2
range: 4
fuseTime: 2
cooldown: 5
actionType: FLASHBANG
options:
duration: 10
amplifier: 1
dev_credit_end:
name: "&5Dev Credit (End Credits)"
lore:
- '&8&oJokes from the developers!'
material: REDSTONE_TORCH
range: 6
fuseTime: 4
cooldown: 5
knockbackAmount: 0.5
actionType: END_CREDITS
dev_credit_demo:
name: "&5Dev Credit (Demo Menu)"
lore:
- '&8&oJokes from the developers!'
material: REDSTONE_TORCH
range: 6
fuseTime: 4
cooldown: 5
knockbackAmount: 0.5
actionType: DEMO_MENU
# name
Type: STRING
Explanation: This is the name of the throwable item.
# lore
Type: LIST
Explanation: This is the lore of the throwable item.
# hideItemFlags
Type: BOOLEAN
Default: true
Explanation: This is a boolean that determines if the item should be hidden.
# material
Type: MATERIAL
(opens new window)
Explanation: This is the material of the throwable item.
# nbt.key
Type: STRING
Explanation: This is the key of the nbt tag.
# nbt.value
Type: STRING
Explanation: This is the value of the nbt tag.
# customModelData
Type: INTEGER
Explanation: This is the custom model data of the throwable item.
# damage
Type: INTEGER
Explanation: This is the damage the throwable does.
# range
Type: INTEGER
Explanation: This is the range of the throwable.
# fuseTime
Type: INTEGER
Explanation: This is the fuse time of the throwable. This is in seconds.
# cooldown
Type: DOUBLE
Explanation: This is the cooldown of the throwable. This is in seconds.
# knockbackAmount
Type: INTEGER
Explanation: This is the knockback amount the throwable does to its victims.
# actionType
Type: STRING
Explanation: This is the action type of the throwable item.
Values: EXPLOSIVE, FLASHBANG, MOLOTOV (opens new window)